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Balance
In the metaphysical or conceptual sense, balance is used to mean a point
between two opposite forces that is desirable over purely one state or the
other, such as a balance between the metaphysical Law and Chaos — law by itself
being overly controlling, chaos being overly unmanageable, balance being the
point that minimizes the negatives of both.
More recently, the term "balance" has come to refer to a balance of power
between multiple opposing forces. Lack of balance (of power) is generally
considered to cause aggression by stronger forces towards weaker forces less
capable of defending themselves. In the real world, unbalanced stronger forces
tend to portray themselves as balanced, and use media controls to downplay this,
as well as prevent weaker forces from coming together to achieve a new balance
of power. In constructed worlds, such as in video gaming, where nearly
all-powerful corporate interests strive to maintain a balance of power among
players, players tend to be extremely vocal about what they see as unbalanced
mechanics, providing the unbalance negatively affects them. And though the
strong and unbalanced, or "overpowered" players commonly are vigorous in denial
of any lack of balance, the comparitive media equality among all player brings
change quickly, to further a sense of balance.
Artistic Balance:
The twentieth century saw the development of both law and chaos in art (and
art-music) to the point that the end product became unintelligible at an
instinctive/ emotional level. Many composers saw one or other of these
controlling trends as superior to the other. The truth may lie in a fundamental
acceptance of balance as the controlling force in art. In time, we may even come
to accept balance between structural and emotional as the essence of beauty
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